Introduction to gin rummy strategy:
Gin rummy game ends with one player knocking. If this statement comes as a shock, then you should first have a look at the rules, if it doesn't, then keep reading...
This article is dedicated to the subject of »knocking« in a gin rummy game, or better yet on the question when to knock and when not to knock. Since this is a complicated question I'll try to introduce some factors that you should take into consideration when deciding. So let's take a look at these factors and how they should influence your decision...
Actual gin rummy strategy:
Length of the game
This should be self explanatory, but I'll cover it anyway. The longer a game is played the better the chance that your opponent has a lot of melds in his hand and thus less deadwood. What you should take out of this is that the longer you've been playing, the lower your deadwood score should be when you knock.
An extreme example of this would be:
You should follow your opponents discards in general, but when it come to deciding whether to knock or not it's actually all about hand reading.
You should follow these to because of two things:
Probably the most important factor. You should look at your melds, how many cards improve your hand, what are your chances of making Gin etc.. To show this on an example:
Deciding on knocking or not knocking is sometimes hard, I hope that this little gin rummy strategy article shined some light on the basic considerations for making a final decision. Remember, try to read your opponents cards, adapt and keep those braincells running when you play and you'll do fine.
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