A game for two players played with a standard 52 card deck plus 2 jokers. The dealer is decided by a high card draw. Both players get 10 cards and another card is put face up and the game begins.
The object of the game is to form melds(sets(example: QQQ) and runs(example: 4s5s6s)). At the end of the game points are awarded for remaining cards in the hand(explained below). Cards that are not a part of a meld are called deadwood.
After both players have their cards, the one that is not the dealer can choose to take the face up card, if he doesn't then the dealer has the same option. If they both refuse to take the face up card, the non dealer takes a card from the deck(stock).
The game continues in turns. Each turn begins with the player taking a card from the stock or the discard pile and ends with him discarding a card. If a player chooses to take a card from the discard pile, he can not discard that card in the same turn.
The game ends when one of the players knocks. A player can knock(but doesn't have to) when the total score of deadwood in his hand is lower than 10 points. If he decides to do so, both players open up their hands and the other player has the option to match his deadwood to melds in the knocking players hand.
All face cards(K, Q, J) are worth 10 points, A is worth 1 point and all other cards are worth their face value.
Points are awarded at the end of
the game to the player whos unmatched cards(deadwood) have the lowest value.
That player gets the amount of points equile to the difference in deadwood
value between him and his opponent.
Gin bonus – if the knocking players deadwood value is 0 he has Gin and gets 25 bonus points
Undercut bonus – if the non-knocking player wins(by laying off hands and forming melds) he gets 25 bonus points.
Match bonus - if you are playing a match that ends at a certain number of points(500 for example), you can also set a match bonus. If a player accumulates 100 points without losing a game he than gets another 100 points bonus.
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